We carefully analyzed the results of two beta tests to make a high-quality game-Fi. These efforts led to various changes in the game’s balance, eventually making Reta Wars 1.0 a more interesting strategy game.
– Heroes with 0 HP in their territory can no longer produce resources. And they can’t participate in the war. Therefore, the player must manage the hero’s HP by feeding them so that the hero does not run out.
– The effectiveness of strategic voting in the war preparation phase has been enhanced. Each vote means that you now have a stronger reciprocity relationship. Now the victory or defeat of the strategic vote will have a more significant impact on the outcome of the war.
– The level design of the ‘leader’ and ‘manager’ buffs provided by the territorial building has been changed. Building-level upgrades will now return enough value to the players.